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Old Jun 14, 2007, 11:33 AM // 11:33   #21
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GASP! So no-one ever, ever in their right mind, thought about...

ALLOWING ONLY ONE PARAGON PER TEAM?!

DAMN THAT WAS HARD TO FIX I ALMOST STRAINED MY BRAIN

... ffs

This is frustrating.
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Old Jun 14, 2007, 11:45 AM // 11:45   #22
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I suggest that partys be given a limit to the number of each profession a long time ago, it got dismissed. However i still feel it would solve alot of the so called cookie cutter team builds like IWAY or SF Eles and would make Anets job of balancing skills considerably easier. I would limit a max of 2 or 3 of any profession in a party. ( 2 being the better choice)
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Old Jun 14, 2007, 11:47 AM // 11:47   #23
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Quote:
Originally Posted by arcanemacabre
The point is its going to make for a lot of redundant and useless skills. What's the point of bringing Stand your Ground or Watch Yourself if it's only going to really have an effect on one or two people because everyone else has their own armor bonuses? This devalues a lot of skills, period. This isn't so much a nerf in mechanics as it is removing a large number of skills from usefulness.

What's worse is, like I said, those who don't know of this update (which would be the majority of players who don't use forums - or, most people who play), will not know those extra skills they throw on their bar are just about useless because of their buddies skills, or in combinations like that. That further segregates the good players from the average players.

Anet does not usually force people to play a certain way, or run certain skills/builds. They usually encourage or discourage playstyles. This here, is straight up forcing.
Yeah I completely agree. I hate it how the armor mechanic is going to be reworked just because of a single class played by a handful of teams. They're not all that common are they?

If they are, may I suggest moving Watch Yourself! to Strength?

Last edited by Perfected Shadow; Jun 14, 2007 at 12:29 PM // 12:29..
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Old Jun 14, 2007, 12:14 PM // 12:14   #24
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Limiting any party to have a maximum of X of the same profession would help a lot, but frankly, it's too late. Guild Wars is dying already. People are moving to WoW (ironic, I know), while awaiting Fury and SC2.
2 per party would be too little. Any party needs 2 monks, Rits are just not a viable backline, and with that you're 100% killing monk runners and smiting monks. There are also a lot of builds with 3 warriors out there that are totally OK.
A maximum of 3 would be absolutely bearable though.
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Old Jun 14, 2007, 12:28 PM // 12:28   #25
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Quote:
Originally Posted by Thomas.knbk
Limiting any party to have a maximum of X of the same profession would help a lot, but frankly, it's too late. Guild Wars is dying already. People are moving to WoW (ironic, I know), while awaiting Fury and SC2.
2 per party would be too little. Any party needs 2 monks, Rits are just not a viable backline, and with that you're 100% killing monk runners and smiting monks. There are also a lot of builds with 3 warriors out there that are totally OK.
A maximum of 3 would be absolutely bearable though.
That kind of forcing playstyle I can live with, definitely. It stops a lot (if not all) the gimmick builds not just in PvP, but PvE, also - B/P anyone?

GW is often said to be a lot like CCGs like M:tG. Well, if I'm not mistaken, they do limit the amount of certain types of cards or specific cards you can have in any deck. A team in GW can be compared to a deck in competitive CCG, these kind of rules are not unheard of and can actually allow for much more freedom of thought and strategies. A rule like that might actually get me to play PvP, honestly.
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Old Jun 14, 2007, 12:31 PM // 12:31   #26
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I'm anti-armor-cap too, also on behalf of my dervish. Without stacking protective spells, dervishes are really delicate. Through most of nightfall, before I could get to the end game areas where skills like mystic regen and conviction are available, I really struggled in the frontline. A dervish has no choice but to walk right into the fray, and stay there - to be functional, they need all the magical protection they can give themselves.
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Old Jun 14, 2007, 01:07 PM // 13:07   #27
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Quote:
Originally Posted by VitisVinifera
staggering, how blind anet can be..........they are telling us what we can and can't do with builds
ROFLMAO!

Yes, god forbid the people who created the game along with all the skills design the game mechanics too!!
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Old Jun 14, 2007, 01:47 PM // 13:47   #28
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I'm amazed that some of you have evaded my ignore list for so long.
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Old Jun 14, 2007, 03:12 PM // 15:12   #29
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Quote:
Originally Posted by XvArchonvX
ROFLMAO!

Yes, god forbid the people who created the game along with all the skills design the game mechanics too!!
lol owned..
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Old Jun 14, 2007, 09:51 PM // 21:51   #30
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Yet another example of why the armor cap is lame.
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Old Jun 14, 2007, 11:18 PM // 23:18   #31
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Oh look... another thread to whine about Anet's handling of it's own game. To all those who are saying "This is the last straw, I'm going to stop playing," do it! A game without people who constantly complain about every decision the devs make is one I would be even happier with. To those who say "Worst nerf ever, now I won't be able to do ---," get over it. Your ridiculous cookie cutter builds aren't the only way to play the game. Try coming up with something actually innovative before you come to the forums to whine.
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Old Jun 15, 2007, 03:31 AM // 03:31   #32
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[skill]conviction[/skill]

Now rendered completely useless with the god knows how many enchantments that buff armor.

I dont really play dervish, but I do (or did) play SoR and Conviction on my monk.

Age of Conan now please. TY.

Quote:
Originally Posted by Thomas.knbk
you guys do realise this was done because of teams full of paragons running around invincible with armor somewhere in the 140's right?
You do realise how much this armor cap has hurt PVE? No of course you dont, and you phail at understanding it just like Anet do.

GG for PVP ruining the remaining 90% of the game that is PVE.

Quote:
Originally Posted by Thomas.knbk
I'm sorry for whose DoA tank got screwed hard by this, but I think you'll survive. If DoA really becomes undoable with this nerf, I'm sure Anet will do something to fix it. (like less retarded damage)
Erm, like LOL and sure.

1) Henchmen skill updates as suggested by gaile herself to offset the fact that we cant use 7 heroes? Where are they?
2) Play testing and balancing to ensure HM is soloable with hero/hench? like WTF? Did they even do that? They said they did.
3) Loot scaling nerf?
4) Armor stacking to 25 max? (WTF WTF for PVE)

What next?

Paragons are not broken in PVP, I have just been observing Meow Pwn opponents with SYG/WYS two paragon teams, and I saw them completely anhillate a 5 searing flame elementalists/3 monk group. So if they can do it time and time again why cant you? Oh btw, they only have two monks as well. Get better at your own game and learn how to play it.

Last edited by bhavv; Jun 15, 2007 at 03:46 AM // 03:46..
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